Reading Time: 4 minutes Stepping into the spotlight this week is Rudolf Staruch who is the founder of Eastworks and the producer of their upcoming game, Gray Zone.
Reading Time: 3 minutes TRI-HEART Interactive is an independently run game studio based in Manchester, UK.
Reading Time: 4 minutes The next person to step into the Indie Corner Spotlight is Ricardo Cesterio from the Indie Dev Team, Camel 101. Ricardo and his team are currently showcasing their upcoming game, Those Who Remain, at Gamescom […]
Reading Time: 5 minutes Next to step into the Indie Corner Spotlight is Paul Helman. Along with Sean Scaplehorn, Paul has recently released Horace on the Steam store. Read on to find out what inspired Paul to make games, […]
Reading Time: 2 minutes Up next in our Indie Corner Spotlight Interview is Japanese game Developer, Hiroaki Yura from Tiny Metal Game. He is behind the newly released, TINY METAL: FULL METAL RUMBLE.
Reading Time: 2 minutes The latest person to step into the Indie Corner Spotlight interview is Radosław Ratusznik from Polish Indie Dev team, One More Level. Radosław is the Lead Designer & Producer of the recently released, God’s Trigger. […]
Reading Time: 5 minutes How long have you been a developer? I have only been working in the games industry for the past two years – having joined the Reality Clash project in 2017. At that time, the team […]
Reading Time: 3 minutes Josh Read, PR and Digital Marketing Assistant at VooFoo Studios, gives up some of his valuable time to take part in my Indie Corner Spotlight Interview feature. VooFoo Studios have recently released top-down racer, Mantis […]
Reading Time: 4 minutes The newest edition of my Indie Corner Spotlight interview series features Frédéric Hein from Swiss Indie Dev team, Blindflug Studios. The team have just released their game, Airheart – Tales of broken Wings, on the […]
Reading Time: 3 minutes Fresh off the recent success of their debut title, the stunningly beautiful GRIS (you can read my review here), the Barcelona based team give their time to talk about games development and their ambitions as […]