Indie,  Indie Corner Spotlight,  Indie Dev,  Interview,  Nintendo,  Nintendo Switch,  Steam

Nomada Studios

Reading Time: 3 minutes

Fresh off the recent success of their debut title, the stunningly beautiful GRIS (you can read my review here), the Barcelona based team give their time to talk about games development and their ambitions as an Indie Dev Studio.

How long have you been a developer?

About nine years.

How many years has your team been developing games?

As Nomada, we have been at it for two and a half years.

Who, or what, inspired you to become a games developer?

I’ve always liked playing and programming. I guess my father played a big part when I was a child. I used to watch him as he played and that made me want to continue playing.

What was the inspiration for your team’s name?

The name came from a cafe that was close to our old studio that we frequented often. It also stems from the fact that we all have been around the world and we came back home.

Describe a usual day in the life of an indie development team.

Work, work and work, there’s not much more to it. And when you get home, you work a some more.

Can you describe the process/timeline of developing a game?

Well, in the case of GRIS, we created a prototype to define what kind of game we wanted, how the gamplay would look etc. Then preproduction, creating the pipeline and decided the tools that we would use. There were about 15 months of production, that’s when we built the game’s content per se and finally a couple of months of QA and debugging.

How do you juggle all of the aspects of games development?

As we are a small team, it is essential to learn to divide the workload properly and trust the other members to handle their responsibilities. And if something we can’t manage arises, there’s nothing wrong with outsourcing.

What is your ambition as an indie developer?

Our ambition is to be able to make the games I love to play.

What advice would you give to someone who wants to get into the games industry?

Make a game and finish it. Having at least a complete project in your portfolio is imperative. And try to find an internship in a company. It’s always harder to enter, but things become a bit simpler once you are in.

Where do you see gaming heading in the next decade?

It seems that things are leaning towards streaming platforms: perhaps in the future, we will have something akin to a gaming Spotify.

I want to say a massive thank you to the team at Nomada Studios for giving their time to take part in the Indie Corner Spotlight interview. If you would like your team to be featured, please do not hesitate to get in touch.

You can support the developer by purchasing GRIS on the following links;

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